![]() They are forced to develop and test new strategies, gain confidence in their own abilities, and finally defeat the foes or master the task at hand. ![]() Do you know the term “hard fun”? As far as I know, the idea of “hard fun” mostly exists in education and seems to stem from activities regarding videogames: The player is set a challenge, which might be (overly) difficult and might not even be finishable at first try, but with time the player will be forced to adapt to the situation, learn how to manage their own feelings of frustration, and potentially turn those emotions into the drive to succeed.
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