![]() The story is kinda typical falcom, but its fun, and it ends like 3 times before its actually done, and has plenty of replay value with new stuff becoming available on a second playthrough. It was published and edited by Dengeki Playstation, and released on July 26, 2012. ![]() Combat itself is realtime and closer to a Ys/Zwei/Tokyo Xanadu title. This is additional content for Nayuta no Kiseki: KAI, but does not include the base game. 1,389 Yen (PS Store) Nayuta no Kiseki: The Complete Guide + Material Collection ( + Nayuta no Kiseki Za Konpurto Gaido + Settei Shirysh) is the walkthrough guidebook and data archive for the PSP game, Nayuta no Kiseki. Quick run down of the gameplay is that you control a single character who has a melee attack, who is followed around by a support character who acts as your magic attack, stages are quite traditional level-style layouts that you clear in order to progress. I thoroughly enjoyed Nayuta personally, despite the sometimes wonky fan-translation. ![]() No knowledge of any kind is required to play it, of any of their series, as its an entirely stand alone plot, the only thing shared with other games is how characters refer to measures of distance and small details like that. It has nothing to do with the actual Trails games. If anything, Nayuta is basically Zweii 3 in terms of how it actually plays.
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